# Microsoft Developer Studio Project File - Name="LobbyClient" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **


# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=LobbyClient - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "lobbyclient.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "lobbyclient.mak" CFG="LobbyClient - Win32 Debug Unicode"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "LobbyClient - Win32 Debug Unicode" (based on "Win32 (x86) Application")
!MESSAGE "LobbyClient - Win32 Release Unicode" (based on "Win32 (x86) Application")
!MESSAGE "LobbyClient - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "LobbyClient - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "LobbyClient - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "..\..\common\include" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "_WIN32_DCOM" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD LINK32 ws2_32.lib wsock32.lib dplay.lib dxguid.lib comctl32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr9.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /stack:0x10000,0x10000 /IGNORE:4089 /IGNORE:4078

!ELSEIF  "$(CFG)" == "LobbyClient - Win32 Debug"

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# ADD LINK32 wsock32.lib dplay.lib dxguid.lib comctl32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr9.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBC" /pdbtype:sept /stack:0x10000,0x10000 /IGNORE:4089 /IGNORE:4078
# SUBTRACT LINK32 /incremental:no /nodefaultlib

!ELSEIF  "$(CFG)" == "LobbyClient - Win32 Debug Unicode"

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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_WINDOWS" /D "_DEBUG" /D "WIN32" /D "_WIN32_DCOM" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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# SUBTRACT BASE LINK32 /incremental:no /nodefaultlib
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# SUBTRACT LINK32 /incremental:no /nodefaultlib

!ELSEIF  "$(CFG)" == "LobbyClient - Win32 Release Unicode"

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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "." /I "..\..\common\include" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "_WIN32_DCOM" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "..\..\common\include" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib wsock32.lib dplay.lib dxguid.lib comctl32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr9.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 ws2_32.lib wsock32.lib dplay.lib dxguid.lib comctl32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr9.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /stack:0x10000,0x10000 /IGNORE:4089 /IGNORE:4078

!ENDIF 

# Begin Target

# Name "LobbyClient - Win32 Release"
# Name "LobbyClient - Win32 Debug"
# Name "LobbyClient - Win32 Debug Unicode"
# Name "LobbyClient - Win32 Release Unicode"
# Begin Group "Source Files"

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