//Microsoft Developer Studio generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define IDC_STATIC -1
#include <Windows.h>

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "multimapper.manifest"

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#define IDC_STATIC -1\r\n"
    "#include <Windows.h>\r\n"
    "\0"
END

3 TEXTINCLUDE DISCARDABLE 
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_MAIN                ICON    DISCARDABLE     "..\..\Common\DirectX.ico"

/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE 
BEGIN
    IDD_MAIN, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 326
        TOPMARGIN, 7
        BOTTOMMARGIN, 251
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_MAIN DIALOG DISCARDABLE  0, 0, 333, 260
STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE | 
    WS_CAPTION | WS_SYSMENU
CAPTION "DirectInput MultiMapper Sample"
FONT 8, "MS Shell Dlg"
BEGIN
    PUSHBUTTON      "E&xit",IDCANCEL,262,55,64,14
    PUSHBUTTON      "Configure &Input",IDM_CONFIGINPUT,262,7,64,14
    RTEXT           "Left/Right Axis:",IDC_STATIC,16,89,55,8
    RTEXT           "Up/Down Axis:",IDC_STATIC,16,79,55,8
    LTEXT           "Static",IDC_UD_AXIS_STATE_P1,80,79,48,8
    LTEXT           "Static",IDC_LR_AXIS_STATE_P1,80,89,48,8
    RTEXT           "Button State:",IDC_STATIC,16,99,55,8
    LTEXT           "Static",IDC_BUTTON_STATE_P1,80,99,48,8
    LTEXT           "Set the number of players, and click 'Configure Input' to view or change input settings.",
                    IDC_STATIC,7,27,244,17
    GROUPBOX        "Player 1",IDC_PLAYER1_GROUP,7,70,319,43
    GROUPBOX        "Player 2",IDC_PLAYER2_GROUP,7,115,319,43
    RTEXT           "Left/Right Axis:",IDC_TEXT2_P2,16,135,55,8
    RTEXT           "Up/Down Axis:",IDC_TEXT1_P2,16,125,55,8
    LTEXT           "Static",IDC_UD_AXIS_STATE_P2,80,125,48,8
    LTEXT           "Static",IDC_LR_AXIS_STATE_P2,80,135,48,8
    RTEXT           "Button State:",IDC_TEXT3_P2,16,145,55,8
    LTEXT           "Static",IDC_BUTTON_STATE_P2,80,145,48,8
    LTEXT           "Number of active players:",IDC_STATIC,7,54,81,8
    COMBOBOX        IDC_NUM_PLAYERS_COMBO,91,52,30,51,CBS_DROPDOWN | 
                    CBS_SORT | WS_VSCROLL | WS_TABSTOP
    RTEXT           "Left/Right Axis:",IDC_TEXT2_P3,16,180,55,8
    RTEXT           "Up/Down Axis:",IDC_TEXT1_P3,16,170,55,8
    LTEXT           "Static",IDC_UD_AXIS_STATE_P3,80,170,48,8
    LTEXT           "Static",IDC_LR_AXIS_STATE_P3,80,180,48,8
    RTEXT           "Button State:",IDC_TEXT3_P3,16,190,55,8
    LTEXT           "Static",IDC_BUTTON_STATE_P3,80,190,48,8
    GROUPBOX        "Player 3",IDC_PLAYER3_GROUP,7,160,319,43
    GROUPBOX        "Player 4",IDC_PLAYER4_GROUP,7,206,319,43
    RTEXT           "Left/Right Axis:",IDC_TEXT2_P4,16,225,55,8
    RTEXT           "Up/Down Axis:",IDC_TEXT1_P4,16,215,55,8
    LTEXT           "Static",IDC_UD_AXIS_STATE_P4,80,215,48,8
    LTEXT           "Static",IDC_LR_AXIS_STATE_P4,80,225,48,8
    RTEXT           "Button State:",IDC_TEXT3_P4,16,235,55,8
    LTEXT           "Static",IDC_BUTTON_STATE_P4,80,235,48,8
    LTEXT           "This sample shows how a game can use the DirectInput action mapper to assign input devices to players based on knowledge of a user's prefered device. ",
                    IDC_STATIC,7,7,252,19
    LTEXT           "Sum of movement:",IDC_STATIC,130,54,60,8
    LTEXT           "Static",IDC_WORLD_STATE,191,54,65,8
    PUSHBUTTON      "Reset &Ownership",IDC_RESET_OWNERSHIP,262,23,64,14
    LISTBOX         IDC_DEVICE_ASSIGNED_P1,133,80,185,27,LBS_SORT | 
                    LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | 
                    WS_TABSTOP
    LISTBOX         IDC_DEVICE_ASSIGNED_P2,133,125,185,27,LBS_SORT | 
                    LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | 
                    WS_TABSTOP
    LISTBOX         IDC_DEVICE_ASSIGNED_P3,133,170,185,27,LBS_SORT | 
                    LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | 
                    WS_TABSTOP
    LISTBOX         IDC_DEVICE_ASSIGNED_P4,133,216,185,27,LBS_SORT | 
                    LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | 
                    WS_TABSTOP
    PUSHBUTTON      "Reset &Mappings",IDC_RESET_MAPPINGS,262,39,64,14
END

#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

