//-----------------------------------------------------------------------------
// Name: Donuts 4 Demo
// 
// Copyright (c) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------


Description
===========
   "Donuts 4: Revenge of the Space Torus" is complete rewritten sequel to 
   Donuts3D.  It features all new artwork and a simple physics engine showcasing
   Direct3D, DirectMusic, and DirectInput.
   
   
Path
====
   Source:     DXSDK\Samples\C++\Demos\Donuts4
   Executable: DXSDK\Samples\C++\Demos\Bin


User's Guide
============
   The following keys are implemented. 
      <Arrow Keys>          Move & Strafe
      <W>                   Move Forward
      <S>                   Move Back
      <A>                   Strafe Left
      <D>                   Strafe Right
      <Mouse>               Aim
      <Left Mouse Click>    Fire
      <~>                   Debug Mode
	
	
A Brief History of Space Donuts
===============================
    "Donut" 
        - A sample showing a single spinning donut. 
        - Shipped in the Game SDK (9/95) through DXSDK v6.1 (10/98)

    "Space Donuts" (aka "donuts")
        - Using the graphics from "Donut", this was a 2D game feature multiple spinning donuts.
        - Shipped in DXSDK v2.0 (7/96) through DXSDK v7.0 (9/99)

    "ffdonuts" 
        - Similar to "donuts" this version featured force feedback joystick support.
        - Shipped in DXSDK v5.0 (7/96) through DXSDK v7.0 (9/99)

    "MultiNut"
        - Similar to "donuts" this version featured multimon support.
        - Shipped in DXSDK v6.0 (6/98) through DXSDK v6.1 (10/98) 

    "DMDonuts"
        - Similar to "donuts" this version featured enchanced DirectMusic support.
        - Shipped in DXSDK v6.0 (6/98) through DXSDK v7.0 (9/99)

    "Donuts3D" 
        - Feature simple 3D terrian but the enemies were still the original sprite graphics from "Donut"
        - Shipped in DXSDK v8.0 (9/00) through DXSDK v8.1 (10/01)

    "GDC Donuts3D"
        - A version prepared for GDC 2001, similar to Donuts 3D that featured a rich musical score
        - Shipped only on GDC demo CDs. (3/01)

    "Donuts 4" 
        - A 3D game featuring all new artwork and a physics engine
        - Shipped in DXSDK v9.0
